Download Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes] PDF

Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes]

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Publisher : ABC-CLIO
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ISBN 10 : 9781440870200
Pages : 1288 pages
Rating : 4.8/5 (44 users)

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Download or read book Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes] PDF or another Format written by Mark J. P. Wolf and published by ABC-CLIO. This book was released on 2021-05-24 with total page 1288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games


Download Encyclopedia of Video Games: A-L PDF

Encyclopedia of Video Games: A-L

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Publisher : ABC-CLIO
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ISBN 10 : 9780313379369
Pages : 763 pages
Rating : 4.3/5 (313 users)

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Download or read book Encyclopedia of Video Games: A-L PDF or another Format written by Mark J. P. Wolf and published by ABC-CLIO. This book was released on 2012 with total page 763 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. * More than 300 A–Z cross-referenced and integrated entries, from Atari to Zelda * Dozens of screenshots and photographs * A "Further Reading" bibliography section is included with many entries


Download Encyclopedia of Mental Health PDF

Encyclopedia of Mental Health

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Publisher : Academic Press
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ISBN 10 : 9780123977533
Pages : 2000 pages
Rating : 4.9/5 (123 users)

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Download or read book Encyclopedia of Mental Health PDF or another Format written by and published by Academic Press. This book was released on 2015-08-26 with total page 2000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Mental Health, Second Edition, tackles the subject of mental health, arguably one of the biggest issues facing modern society. The book presents a comprehensive overview of the many genetic, neurological, social, and psychological factors that affect mental health, also describing the impact of mental health on the individual and society, and illustrating the factors that aid positive mental health. The book contains 245 peer-reviewed articles written by more than 250 expert authors and provides essential material on assessment, theories of personality, specific disorders, therapies, forensic issues, ethics, and cross-cultural and sociological aspects. Both professionals and libraries will find this timely work indispensable. Provides fully up-to-date descriptions of the neurological, social, genetic, and psychological factors that affect the individual and society Contains more than 240 articles written by domain experts in the field Written in an accessible style using terms that an educated layperson can understand Of interest to public as well as research libraries with coverage of many important topics, including marital health, divorce, couples therapy, fathers, child custody, day care and day care providers, extended families, and family therapy


Download Adapting Superman PDF

Adapting Superman

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Publisher : McFarland
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ISBN 10 : 9781476677255
Pages : 287 pages
Rating : 4.6/5 (476 users)

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Download or read book Adapting Superman PDF or another Format written by John Darowski and published by McFarland. This book was released on 2021-05-21 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Almost immediately after his first appearance in comic books in June 1938, Superman began to be adapted to other media. The subsequent decades have brought even more adaptations of the Man of Steel, his friends, family, and enemies in film, television, comic strip, radio, novels, video games, and even a musical. The rapid adaptation of the Man of Steel occurred before the character and storyworld were fully developed on the comic book page, allowing the adaptations an unprecedented level of freedom and adaptability. The essays in this collection provide specific insight into the practice of adapting Superman from comic books to other media and cultural contexts through a variety of methods, including social, economic, and political contexts. Authors touch on subjects such as the different international receptions to the characters, the evolution of both Clark Kent's character and Superman's powers, the importance of the radio, how the adaptations interact with issues such as racism and Cold War paranoia, and the role of fan fiction in the franchise. By applying a wide range of critical approaches to adaption and Superman, this collection offers new insights into our popular entertainment and our cultural history.


Download Encyclopedia of Information Science and Technology, Third Edition PDF

Encyclopedia of Information Science and Technology, Third Edition

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Publisher : IGI Global
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ISBN 10 : 9781466658899
Pages : 10384 pages
Rating : 4.6/5 (466 users)

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Download or read book Encyclopedia of Information Science and Technology, Third Edition PDF or another Format written by Khosrow-Pour, Mehdi and published by IGI Global. This book was released on 2014-07-31 with total page 10384 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.


Download Immersion, Narrative, and Gender Crisis in Survival Horror Video Games PDF

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games

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Publisher : Routledge
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ISBN 10 : 9781000440652
Pages : 256 pages
Rating : 4.4/5 ( users)

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Download or read book Immersion, Narrative, and Gender Crisis in Survival Horror Video Games PDF or another Format written by Andrei Nae and published by Routledge. This book was released on 2021-09-09 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.


Download Encyclopedia of Sport Management PDF

Encyclopedia of Sport Management

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Publisher : Edward Elgar Publishing
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ISBN 10 : 9781800883284
Pages : 560 pages
Rating : 4.8/5 (8 users)

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Download or read book Encyclopedia of Sport Management PDF or another Format written by Pedersen, Paul M. and published by Edward Elgar Publishing. This book was released on 2021-12-14 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing together preeminent international researchers, emerging scholars and practitioners, Paul M. Pedersen presents the comprehensive Encyclopedia of Sport Management, offering detailed entries for the critical concepts and topics in the field.


Download A History of Competitive Gaming PDF

A History of Competitive Gaming

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Publisher : Routledge
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ISBN 10 : 9781000588538
Pages : 320 pages
Rating : 4.5/5 ( users)

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Download or read book A History of Competitive Gaming PDF or another Format written by Lu Zhouxiang and published by Routledge. This book was released on 2022-05-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.


Download Fifty Key Video Games PDF

Fifty Key Video Games

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Publisher : Taylor & Francis
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ISBN 10 : 9781000596236
Pages : pages
Rating : 4.5/5 ( users)

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Download or read book Fifty Key Video Games PDF or another Format written by Bernard Perron and published by Taylor & Francis. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.


Download The Encyclopedia of Arcade Video Games PDF

The Encyclopedia of Arcade Video Games

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Publisher : Schiffer Pub Limited
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ISBN 10 : 0764319256
Pages : 238 pages
Rating : 4.2/5 (319 users)

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Download or read book The Encyclopedia of Arcade Video Games PDF or another Format written by Bill Kurtz and published by Schiffer Pub Limited. This book was released on 2004 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.


Download Transnational Horror Across Visual Media PDF

Transnational Horror Across Visual Media

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Publisher : Routledge
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ISBN 10 : 9781136744846
Pages : 256 pages
Rating : 4.7/5 (136 users)

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Download or read book Transnational Horror Across Visual Media PDF or another Format written by Dana Och and published by Routledge. This book was released on 2013-10-15 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume investigates the horror genre across national boundaries (including locations such as Africa, Turkey, and post-Soviet Russia) and different media forms, illustrating the ways that horror can be theorized through the circulation, reception, and production of transnational media texts. Perhaps more than any other genre, horror is characterized by its ability to be simultaneously aware of the local while able to permeate national boundaries, to function on both regional and international registers. The essays here explore political models and allegories, questions of cult or subcultural media and their distribution practices, the relationship between regional or cultural networks, and the legibility of international horror iconography across distinct media. The book underscores how a discussion of contemporary international horror is not only about genre but about how genre can inform theories of visual cultures and the increasing permeability of their borders.


Download Virtual Reality in Health and Rehabilitation PDF

Virtual Reality in Health and Rehabilitation

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Publisher : CRC Press
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ISBN 10 : 9781000319958
Pages : 322 pages
Rating : 4.3/5 ( users)

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Download or read book Virtual Reality in Health and Rehabilitation PDF or another Format written by Christopher M. Hayre and published by CRC Press. This book was released on 2020-12-22 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book focuses on the role and use of VR for healthcare professions in both health and rehabilitation settings. It is also offers future trends of other emerging technology within medicine and allied health professions. This text draws on expertise of leading medical practitioners and researchers who utilise such VR technologies in their practices to enhance patient/service user outcomes. Research and practical evidence is presented with a strong applied emphasis to further enhance the use VR technologies within the community, the hospital and in education environment(s). The book may also be used to influence policymakers on how healthcare delivery is offered.


Download How Pac-Man Eats PDF

How Pac-Man Eats

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Publisher : MIT Press
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ISBN 10 : 9780262044653
Pages : 384 pages
Rating : 4.0/5 (262 users)

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Download or read book How Pac-Man Eats PDF or another Format written by Noah Wardrip-Fruin and published by MIT Press. This book was released on 2020-12-15 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean. Wardrip-Fruin proposes that games work at a fundamental level on which their mechanics depend: operational logics. Games are about things because they use play to address topics; they do this through playable models (of which operational logics are the primary building blocks): larger structures used to represent what happens in a game world that relate meaningfully to a theme. Game creators can expand the expressiveness of games, Wardrip-Fruin explains, by expanding an operational logic. Pac-Man can eat, for example, because a game designer expanded the meaning of collision from hitting things to consuming them. Wardrip-Fruin describes strategies game creators use to expand what can be said through games, with examples drawn from indie games, art games, and research games that address themes ranging from border policy to gender transition. These include Papers, Please, which illustrates expansive uses of pattern matching; Prom Week, for which the game's developers created a model of social volition to enable richer relationships between characters; and Dys4ia, which demonstrates a design approach that supports game metaphors of high complexity.


Download Empowering Civil Society in the Industrial Revolution 4.0 PDF

Empowering Civil Society in the Industrial Revolution 4.0

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Publisher : Routledge
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ISBN 10 : 9781000468229
Pages : 200 pages
Rating : 4.4/5 ( users)

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Download or read book Empowering Civil Society in the Industrial Revolution 4.0 PDF or another Format written by Sukowiyono and published by Routledge. This book was released on 2021-10-25 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: ICCEDI is an international seminar that is held every two years organized by the Law and Citizenship Department, Faculty of Social Science Universitas Negeri Malang. The activities aim to discuss the theoretical and practical citizenship education that becomes needed for democracy in Indonesia and other countries with a view to build academic networks by gathering academics from various research institutes and universities. Citizenship education is an urgent need for the nation in order to build a civilized democracy for several reasons. Citizenship education is important for those who are politically illiterate and do not know how to work the democracy of its institutions. Another problem is the increasing political apathy, indicated by the limited involvement of citizens in the political process. These conditions show how citizenship education becomes the means needed by a democratic country like Indonesia. The book addresses a number of important issues, such as law issues, philosophy of moral values, political government, socio-cultural and Pancasila, and civic education. Finally, it offers a conceptual framework for future democracy. This book will be of interest to students, scholars, and practitioners, governance, and other related stakeholders.


Download Women in Historical and Archaeological Video Games PDF

Women in Historical and Archaeological Video Games

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Publisher : Walter de Gruyter GmbH & Co KG
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ISBN 10 : 9783110724271
Pages : 376 pages
Rating : 4.7/5 (11 users)

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Download or read book Women in Historical and Archaeological Video Games PDF or another Format written by Jane Draycott and published by Walter de Gruyter GmbH & Co KG. This book was released on 2022-05-23 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.


Download Early Modernity and Video Games PDF

Early Modernity and Video Games

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Publisher : Cambridge Scholars Publishing
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ISBN 10 : 9781443862349
Pages : 265 pages
Rating : 4.8/5 (443 users)

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Download or read book Early Modernity and Video Games PDF or another Format written by Florian Kerschbaumer and published by Cambridge Scholars Publishing. This book was released on 2014-06-26 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.


Download Smart Home Technologies and Services for Geriatric Rehabilitation PDF

Smart Home Technologies and Services for Geriatric Rehabilitation

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Publisher : Academic Press
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ISBN 10 : 9780323851923
Pages : 254 pages
Rating : 4.8/5 (323 users)

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Download or read book Smart Home Technologies and Services for Geriatric Rehabilitation PDF or another Format written by Mohamed-Amine Choukou and published by Academic Press. This book was released on 2021-10-18 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Smart Home Technologies and Services for Geriatric Rehabilitation provides a toolbox for healthcare stakeholders involved in decision-making for the design, development and implementation of smart home solutions. The book provides an in-depth look at the field of smart homes with readers from both research and practice in mind. It addresses the roles and contributions of smart home technologies and services in supporting geriatric rehabilitation and discusses the challenges of current practice and future innovation, especially with wireless technology and 5G advancements. This reference offers advice on how to implement solutions in the home, and how to framework the modalities of modifying and measuring responses to rehabilitation interventions in geriatric populations. Acceptability, usability and adherence are all considered. Content coverage includes how to navigate policies, regulations, standards and how to build business models. The book's editorial team is multidisciplinary, multisectoral, and from very different regions of the world, thus ensuring a comprehensive scope and global approach. Offers an overview on the state-of-the-art, advanced technologies used in home healthcare to improve patient safety and care Explores the challenges of current practices and discusses new perspectives for future innovations in geriatric rehabilitation services Combines the technical aspects of computer science and technology design with the practical aspects of care giving