Download or read book Global Games PDF or another Format written by Aphra Kerr and published by Taylor & Francis. This book was released on 2017-03-27 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.
Download or read book Global Games PDF or another Format written by Maarten van Bottenburg and published by University of Illinois Press. This book was released on 2001 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A detailed and coherent account of the social significance and the politics underlying sports, Global Games demonstrates that sports are not a trivial pursuit but are deeply embedded in the way individuals and nations wish to be perceived. Book jacket.
Download or read book Local Players in Global Games PDF or another Format written by Peer Hull Kristensen and published by Oxford University Press on Demand. This book was released on 2005 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: What happens when previously autonomous firms from different countries, each with their own identities, routines and capabilities, come together inside a single multinational corporation? This book tackles this question through an empirical study of the strategic constitution of a multinational.
Download or read book Global Game Industries and Cultural Policy PDF or another Format written by Anthony Fung and published by Springer. This book was released on 2017-02-10 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.
Download or read book Video Games and the Global South PDF or another Format written by Phillip Penix-Tadsen and published by Lulu.com. This book was released on 2019-05-17 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video Games and the Global South redefines games and game culture from south to north, analyzing the cultural impact of video games, the growth of game development and the vitality of game cultures across Africa, the Middle East, Central and South America, the Indian subcontinent, Oceania and Asia.
Download or read book Game Theory Applications in Network Design PDF or another Format written by Kim, Sungwook and published by IGI Global. This book was released on 2014-05-31 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of game theoretic techniques is playing an increasingly important role in the network design domain. Understanding the background, concepts, and principles in using game theory approaches is necessary for engineers in network design. Game Theory Applications in Network Design provides the basic idea of game theory and the fundamental understanding of game theoretic interactions among network entities. The material in this book also covers recent advances and open issues, offering game theoretic solutions for specific network design issues. This publication will benefit students, educators, research strategists, scientists, researchers, and engineers in the field of network design.
Download or read book The Economy As an Evolving Complex System, III PDF or another Format written by Lawrence E. Blume and published by Oxford University Press. This book was released on 2006 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Derived from the 2001 Santa Fe Institute Conference, "The Economy as an Evolving Complex System III" addresses a wide variety of issues in the fields of economics and complexity, accessing eclectic techniques from many disciplines, provided that they shed light on the economic problem. The subject, a perennial centerpiece of the SFI program of studies, has gained a wide range of followers for its methods of employing empirical evidence in the development of analytical economic theories.
Download or read book Game Theory PDF or another Format written by Steven N. Durlauf and published by Springer. This book was released on 2016-07-14 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Specially selected from The New Palgrave Dictionary of Economics 2nd edition, each article within this compendium covers the fundamental themes within the discipline and is written by a leading practitioner in the field. A handy reference tool.
Download or read book Revise for Advanced PE for Edexcel PDF or another Format written by Tim Barry and published by Heinemann. This book was released on 2002-12 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the essential topics in the specification, this student revision guide is suitable for Advanced PE for Edexcel, as well as a stand-alone resource. It includes summaries of all the main topics that students need to know and understand. It provides tips on what examiners are looking for and exam-style revision questions, for practice before the day of the exam.
Author : Management Association, Information Resources
Publisher : IGI Global
Release Date : 2017-06-19
ISBN 10 : 9781522525950
Pages : 505 pages
Rating : 4.5/5 (522 users)
Download or read book Game Theory: Breakthroughs in Research and Practice PDF or another Format written by Management Association, Information Resources and published by IGI Global. This book was released on 2017-06-19 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developments in the use of game theory have impacted multiple fields and created opportunities for new applications. With the ubiquity of these developments, there is an increase in the overall utilization of this approach. Game Theory: Breakthroughs in Research and Practice contains a compendium of the latest academic material on the usage, strategies, and applications for implementing game theory across a variety of industries and fields. Including innovative studies on economics, military strategy, and political science, this multi-volume book is an ideal source for professionals, practitioners, graduate students, academics, and researchers interested in the applications of game theory.
Download or read book Games and Gaming PDF or another Format written by Larissa Hjorth and published by Berg. This book was released on 2011-01-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Microsoft's Xbox, to platforms such as iPhones and online gaming worlds, the realm of games and their scope have become all-pervasive. The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement. Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.
Download or read book Classical Antiquity in Video Games PDF or another Format written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.
Author : Mark J. P. Wolf
Publisher : ABC-CLIO
Release Date : 2021-05-24
ISBN 10 : 9781440870200
Pages : 1288 pages
Rating : 4.8/5 (44 users)
Download or read book Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd Edition [3 volumes] PDF or another Format written by Mark J. P. Wolf and published by ABC-CLIO. This book was released on 2021-05-24 with total page 1288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike. Explores games, people, events, and ideas that are influential in the industry, rather than simply discussing the history of video games Offers a detailed understanding of the variety of video games that have been created over the years Includes contributions from some of the most important scholars of video games Suggests areas of further exploration for students of video games
Author : Andrew G. Haldane
Publisher : Psychology Press
Release Date : 2004
ISBN 10 : 0415327601
Pages : 368 pages
Rating : 4.6/5 (327 users)
Download or read book Fixing Financial Crises in the Twenty-first Century PDF or another Format written by Andrew G. Haldane and published by Psychology Press. This book was released on 2004 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new book, with contributions from leading academics, policy-makers and practitioners goes beyond critical analysis and offers useful advice with regard to actually bringing financial crises to an end.
Download or read book Point of Sale PDF or another Format written by Daniel Herbert and published by Rutgers University Press. This book was released on 2019-12-13 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Point of Sale examines media retail as a vital component in the study of popular culture. It brings together fifteen essays by top media scholars that show how retail matters as a site of significance to culture industries as well as a crucial locus of meaning and participation for consumers.
Author : Tijmen Roderik Danie͏̈ls
Publisher : Rozenberg Publishers
Release Date : 2009
ISBN 10 : 9789036101325
Pages : 234 pages
Rating : 4.1/5 (36 users)
Download or read book Rationalised panics. The consequences of strategic uncertainty during financial crisis PDF or another Format written by Tijmen Roderik Danie͏̈ls and published by Rozenberg Publishers. This book was released on 2009 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Situation Theory and Its Applications: Volume 1 PDF or another Format written by Robin Cooper and published by Center for the Study of Language (CSLI). This book was released on 1990 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: Situation Theory grew out of attempts by Jon Barwise in the late 1970s to provide a semantics for 'naked-infinitive' perceptual reports such as 'Claire saw Jon run'. Barwise's intuition was that Claire didn't just see Jon, an individual, but Jon doing something, a situation. Situations are individuals having properties and standing in relations. A theory of situations would allow us to study and compare various types of situations or situation-like entitles, such as facts, events, and scenes. One of the central themes of situation theory of meaning and reference should be set within a general theory of information, one moreover that is rich enough to do justice to perception, communication, and thought. By now many people have contributed by the need to give a rigorous mathematical account of the principles of information that underwrite the theory.