Download or read book Utopic Dreams and Apocalyptic Fantasies PDF or another Format written by Talmadge J. Wright and published by Lexington Books. This book was released on 2010-09-25 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Utopic Dreams and Apocalyptic Fantasies invites us to examine critical questions about video game play, pleasure, and fantasy from a sociological perspective.
Download or read book Utopic Dreams and Apocalyptic Fantasies PDF or another Format written by J. Talmadge Wright and published by . This book was released on 2010 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Utopic Dreams and Apocalyptic Fantasies invites us to examine critical questions about video game play, pleasure, and fantasy from a sociological perspective.
Author : Dan W. Clanton, Jr.
Publisher : Oxford University Press, USA
Release Date : 2020
ISBN 10 : 9780190461416
Pages : 616 pages
Rating : 4.4/5 (19 users)
Download or read book The Oxford Handbook of the Bible and American Popular Culture PDF or another Format written by Dan W. Clanton, Jr. and published by Oxford University Press, USA. This book was released on 2020 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The study of the reciprocal relationship between the Bible and popular culture has blossomed in the past few decades, and the time seems ripe for a broadly-conceived work that assesses the current state of the field, offers examples of work in that field, and suggests directions for further study. This Handbook includes a wide range of topics organized under several broad themes, including biblical characters and themes in popular culture; the Bible in popular cultural genres; "lived" examples; and a concluding section in which we take stock of methodologies like Reception History and the impact of the field on teaching and publishing. These topics are all addressed by focusing on specific examples from film, television, comics, music, literature, video games, science fiction, material culture, museums, and theme parks, to name a few. This book represents a major contribution to the field by some of its leading practitioners, and will be a key resource for the future development of the study of Bible and American popular culture"--
Author : Wikipedia contributors
Publisher : e-artnow sro
Release Date :
ISBN 10 :
Pages : pages
Rating : 4./5 ( users)
Download or read book Focus On: 100 Most Popular Fictional African-American People PDF or another Format written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Social Exclusion, Power, and Video Game Play PDF or another Format written by David G. Embrick and published by Lexington Books. This book was released on 2012-03-01 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book represents cutting-edge research that addresses major issues of social exclusion, power and liberatory fantasies in virtual play. Specifically, the scope of the book examines three areas of concern: social psychological implications of virtual gameplay; reproduction and contestation of social inequality in virtual realms.
Download or read book The Routledge Companion to Video Game Studies PDF or another Format written by Mark J.P. Wolf and published by Routledge. This book was released on 2014-01-03 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.
Download or read book Virtually Sacred PDF or another Format written by Robert M. Geraci and published by Oxford University Press. This book was released on 2014-06-13 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.
Download or read book What Is a Game? PDF or another Format written by Gaines S. Hubbell and published by McFarland. This book was released on 2020-02-14 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is a videogame? What makes a videogame "good"? If a game is supposed to be fun, can it be fun without a good story? If another is supposed to be an accurate simulation, does it still need to be entertaining? With the ever-expanding explosion of new videogames and new developments in the gaming world, questions about videogame criticism are becoming more complex. The differing definitions that players and critics use to decide what a game is and what makes a game successful, often lead to different ideas of how games succeed or fail. This collection of new essays puts on display the variety and ambiguity of videogames. Each essay is a work of game criticism that takes a different approach to defining the game and analyzing it. Through analysis and critical methods, these essays discuss whether a game is defined by its rules, its narrative, its technology, or by the activity of playing it, and the tensions between these definitions. With essays on Overwatch, Dark Souls 3, Far Cry 4, Farmville and more, this collection attempts to show the complex changes, challenges and advances to game criticism in the era of videogames.
Download or read book The Oxford Handbook of Apocalyptic Literature PDF or another Format written by John Joseph Collins and published by Oxford Handbooks. This book was released on 2014 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thematic and phenomenological exploration of apocalypticism in the Judaic and Christian traditions.
Download or read book The Sacred in Fantastic Fandom PDF or another Format written by Carole M. Cusack, and published by McFarland. This book was released on 2019-04-16 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: To the casual observer, similarities between fan communities and religious believers are difficult to find. Religion is traditional, institutional, and serious; whereas fandom is contemporary, individualistic, and fun. Can the robes of nuns and priests be compared to cosplay outfits of Jedi Knights and anime characters? Can travelling to fan conventions be understood as pilgrimages to the shrines of saints? These new essays investigate fan activities connected to books, film, and online games, such as Harry Potter-themed weddings, using The Hobbit as a sacred text, and taking on heroic roles in World of Warcraft. Young Muslim women cosplayers are brought into conversation with Chaos magicians who use pop culture tropes and characters. A range of canonical texts, such as Supernatural, Buffy the Vampire Slayer, and Sherlock—are examined in terms of the pleasure and enchantment of repeated viewing. Popular culture is revealed to be a fertile source of religious and spiritual creativity in the contemporary world.
Download or read book Japanese Culture Through Videogames PDF or another Format written by Rachael Hutchinson and published by Routledge. This book was released on 2019-05-28 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.
Download or read book Immersive Gameplay PDF or another Format written by Evan Torner and published by McFarland. This book was released on 2014-01-10 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.
Download or read book Respawn PDF or another Format written by Colin Milburn and published by Duke University Press. This book was released on 2018-11-15 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
Download or read book Sound Play PDF or another Format written by William Cheng and published by Oxford University Press. This book was released on 2014 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment.
Download or read book Selves, Societies, and Emotions PDF or another Format written by Thomas S. Henricks and published by Routledge. This book was released on 2016-01-08 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building on contributions from sociology, psychology, anthropology, philosophy, literature, and neuroscience, Henricks develops a more general account of how people discover and reproduce the "meanings" of their involvements with others. Among its many themes are treatments of selves as "projections of personhood," of the ways in which self-expression has changed historically and is now experienced in our electronically mediated era, of emotions as "framing judgments," and of ritual, play, communitas, and work as four distinctive "pathways of experience."
Download or read book The Anthropology of the Future PDF or another Format written by Rebecca Bryant and published by Cambridge University Press. This book was released on 2019-03-28 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: A path-breaking account of how to analyse the future anthropologically, this book presents new questions and methods for studying the subject.
Download or read book A Companion to Popular Culture PDF or another Format written by Gary Burns and published by John Wiley & Sons. This book was released on 2016-03-08 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Companion to Popular Culture is a landmark survey of contemporary research in popular culture studies that offers a comprehensive and engaging introduction to the field. Includes over two dozen essays covering the spectrum of popular culture studies from food to folklore and from TV to technology Features contributions from established and up-and-coming scholars from a range of disciplines Offers a detailed history of the study of popular culture Balances new perspectives on the politics of culture with in-depth analysis of topics at the forefront of popular culture studies